Sonic Design Week 4
Week 4 (20/9/2022)
For this week's classes, i learnt about audio automation, which u can adjust whether u want the sound to come from left ear or right ears in the track, and also db which can adjust the loudness of the audio throughout the specific track. After playing around the audio automation, i learnt that sometimes we need to automate the track itself, and sometimes we need to automate on the entire audio depends on the scenario
Playing around Jet audio track
Next, we learnt to use "stretch and pitch" and "flanger" from Dr. Razif. Then we start to automate bomb audio track.
middle bomb effect EQ
Reverbed bomb track for starting effect:
Ending Pitch and EQ adjustment
How it looks in the multitrack
Original bomb My automated bomb effect
TAKE HOME EXERCISE
Dr. Razif assigned us a task, which is to automate a punching audio track into punches combo which consists 3 completely different punch.
first of all, i automated the original punching track into 2 more punching track by modifiying their stretch and pitch. Then, after adding all 3 type of audio track into multitrack, i modified their EQ, pitch , full reverb and flanger so that they sound like 3 completely different punches.
Original track:
First Punch track:
Stretch and Pitch

Second Punch Track:
Stretch and Pitch
Automate Stage
First Punch:
EQ

Flanger

Second Punch:
EQ

Final Punch:
EQ
Full Reverb

Final Outcome




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