Sonic Design Week 4

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Week 4 (20/9/2022)

For this week's classes, i learnt about audio automation, which u can adjust whether u want the sound to come from left ear or right ears in the track, and also db which can adjust the loudness of the audio throughout the specific track. After playing around the audio automation, i learnt that sometimes we need to automate the track itself, and sometimes we need to automate on the entire audio depends on the scenario

Playing around Jet audio track

 

Next, we learnt to use "stretch and pitch" and "flanger" from Dr. Razif. Then we start to automate bomb audio track.

middle bomb effect EQ

Original bomb track:

Reverbed bomb track for ending effect:

 

Reverbed bomb track for starting effect:



Ending Pitch and EQ adjustment


How it looks in the multitrack

 

Original bomb         My automated bomb effect

 

TAKE HOME EXERCISE

Dr. Razif assigned us a task, which is to automate a punching audio track into punches combo which consists 3 completely different punch.

first of all, i automated the original punching track into 2 more punching track by modifiying their stretch and pitch. Then, after adding all 3 type of audio track into multitrack, i modified their EQ, pitch , full reverb and flanger so that they sound like 3 completely different punches.

Original track:

First Punch track:


Stretch and Pitch 


Second Punch Track:


Stretch and Pitch


 

Automate Stage

First Punch: 

EQ

Flanger

Second Punch:

EQ


Final Punch:

EQ

Full Reverb




Final Outcome

Original punch         My automated 3 punch combo

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