Game Development Week 6

The Full Game Development Blog

Week 6 (7/10/2022)

This week, we again continuing the previous week's work. This week, we first learnt how to create multiple camera using cinemachine feature. Then, we learnt how to move the camera from one to another using the C# codes. We also learnt how to lock the camera on the character. 

Afterwards, we learnt to create a gemkey which will only appears after we collected every coins. Then we learnt to modify the wall trigger so it will only opens the wall if the character has gemkey with him during the interaction. Lastly, we learnt how to add timer for the wall, so the wall will appear again after seconds from the interaction with wall trigger. So the character needs to walk pass the wall before the timer runs out, else they will need to walk to the trigger again to activate the wall trigger again.



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