Game Development Week 4

The Full Game Development Blog

Week 4 (23/9/2022)

This week, we are continuing last week's progress. So first of all, for last week's character, our character was able to jump infinite amount of times in the air, which destroys the purpose of puzzles. Hence, we first learnt to limit the character to jump only once when it is on the floor. Then, we added a boolean attribute to indicate if double jump is possible, which simply adds indicator for the character to able to jump once more one it jump from the ground. This is made possible as we use onTrigger function to indicate if the character is entering, staying, or leaving the ground.

Next, we made many animations for the coins, including coin idle animation and coin disappearing animation. Then we made a trigger for the coin to disappear, and also for the gate to appear and disappear. 



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