Game Development Final Project: Playable Game
Game Development
21/11/2022 - 21/12/2022 (Week 13 - 17)
Teng Kwok Sang / 0343089 / Bachelor of Computer Science (Hons)
Game Development
Final Project: Playable Game
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The Full Game Development Blog
Task assigned / Instruction
Based
on our previous tasks, we were asked to utilize our visual art asset and
refine the prototype into a fully functional and playable game.
Week 13 (21/11/2022)
CHARACTER ART ASSETS
I designed and made my main character's art asset, then made them into animation. The animations of art assets includes idle animation, running animation, and shooting animation
Week 15 (9/12/2022)
CHARACTER ART ASSETS
I implemented every single assets for the game objects and also the necessary sounds for each of the game object and actions of main character.
Week 16 (17/12/2022)
MENU
I implemented background music for the menu, I also implemented all the fully-functional features of the menu such as volume adjustment on the game. Other than that, what not being mentioned in the video below is that I also enhanced the UI of the game, along with the background and also the entire theme of the game.
Week 17 (19/12/2022)
IN GAME OPTION
For this video, I forgotten to open my mic, but basically this video is about me showcasing the success of implementing volume feature, pause and resume feature, restart, and go back to title screen. All the above function is achievable in the in game option menu. Meanwhile, the volume setting of in game option and main menu option are sync, which means both of them can adjust the master volume of the game.
Next, I also implemented a level up pop out window, which will also pause the game once shown. In the level up pop out UI, we can also see our current stats, and what stats should be chosen to further enhance it. But for current stage, I haven't implemented the calculation for the scaling of the Vitality, Strength, and Dexterity.
Week 17 (20/12/2022)
WRAP UP
Finally, I implemented all the necessary stuff. Again, I forgotten to turn on the mic for this video, but I will explain the context below. Firstly, now all the stats are actually scaling with the formulas i think of, and so that it wouldn't seem to be unbalanced. Then, I also added some new area in this stage. Lastly, I added a trophy behind the final boss. So once u touched it, the victory window will popout, stating your levels, stats, time taken, and respawn count. Once everything is confirmed, the user can press the button to exit to main menu.
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